Creative Technologist

Engineering Fun:
Where Logic Meets Imagination

A sandbox for testing hardware limits, complex algorithms, and digital economies. This is where I refresh my mind from Enterprise iOS by building experimental interactive systems.

Featured Experiment

Pedometer
Altimeter
Battery
Lux
Available on TestFlight

Astrodam Adventure

A Physical-First Mobile Game where your real-world movements control the digital world. Built with a hybrid architecture combining SwiftUI for UI overlays and SpriteKit for the physics engine.

Technical Highlights

  • Sensor Fusion: CoreMotion & CoreLocation drive gameplay mechanics.
  • Environmental Input: Screen brightness and battery level affect in-game visibility and difficulty.

Roadmap: Porting to Unity for cross-platform hardware access.

Concept in Development

Project: Garden Economy Sim

Platform: Roblox (Luau)Phase: Prototyping

Applying my Economics background to Game System Design. Most games suffer from hyper-inflation. This project implements a Dynamic Currency Model where item prices and rewards float based on the Total Money Supply (TMS) and User Level.

The "FinOps" Angle

Designing algorithms that automatically balance "Cost of Living" vs "Income Potential" to prevent market saturation in a multiplayer environment.

Current Deliverables

Game Design Doc (GDD)
Economic Flowcharts
Mechanic Prototypes

Why I Make Games?

Game Development is my "Brain Gym". It allows me to test complex algorithms and state management in a high-frequency rendering environment.

Understanding how to optimize a game loop (60 FPS) directly translates to writing more efficient, non-blocking code for Enterprise iOS Applications.

The Lab (Roadmap)

Unity (C#)Cross-Platform
Roblox Studio (Luau)Networking Logic
Multi-peer ConnectivityReal-time P2P