A sandbox for testing hardware limits, complex algorithms, and digital economies. This is where I refresh my mind from Enterprise iOS by building experimental interactive systems.
A Physical-First Mobile Game where your real-world movements control the digital world. Built with a hybrid architecture combining SwiftUI for UI overlays and SpriteKit for the physics engine.
Roadmap: Porting to Unity for cross-platform hardware access.
Applying my Economics background to Game System Design. Most games suffer from hyper-inflation. This project implements a Dynamic Currency Model where item prices and rewards float based on the Total Money Supply (TMS) and User Level.
Designing algorithms that automatically balance "Cost of Living" vs "Income Potential" to prevent market saturation in a multiplayer environment.
Game Development is my "Brain Gym". It allows me to test complex algorithms and state management in a high-frequency rendering environment.
Understanding how to optimize a game loop (60 FPS) directly translates to writing more efficient, non-blocking code for Enterprise iOS Applications.