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Game Dev Labs

Experiments in Gameplay, Graphics, and Engine Architecture

Procedural Dungeon Gen

Implemented a custom implementation of Binary Space Partitioning (BSP) to generate infinite distinct dungeon layouts at runtime.

Unity / C#Algorithms

Custom Physics Engine

Built a 2D rigid body physics engine from scratch dealing with collision detection, impulse resolution, and friction.

C++ / OpenGLEngine Dev

Neon Shader Pack

A collection of performant, retro-wave inspired shaders optimized for mobile devices.

HLSL / Shader GraphTechnical Art

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